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Humanoids in Architecture and Urban Spaces

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Tag: space-game

The Human-Humanoid Space-Game
  • Architecture

The Human-Humanoid Space-Game

  • Posted on November 28, 2016January 10, 2021
  • by HAUS

The complexity and unpredictability of the everyday world in which we humans move, usually without any effort, represents a big challenge for robots. Technical perception systems feed space data in the form…

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Long Night of Robots
  • Architecture

Long Night of Robots

  • Posted on November 13, 2016January 10, 2021
  • by HAUS

Space-game, the first prototype at the European Robotics Week – Long Night of Robots when: Friday, 25th of November 2016, 4pm-12pm where: Gußhausstraße 30, 1040 Vienna Talk to robot Romeo.…

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Space-Game
  • Architecture

Space-Game

  • Posted on March 28, 2015January 10, 2021
  • by HAUS

Space-Game Ziel ist ein Modell von Raum zu entwickeln, das Roboter und Künstliche Intelligenz in den Bedeutungskontext von uns Menschen involviert. Unser Ansatz dazu ist die reziproke Konstruktion von Raum…

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  • Art&Architecture

Space-Game, project launch

  • Posted on July 9, 2014February 2, 2021
  • by HAUS

The Human-Humanoid Space-Game The complexity and unpredictability of the everyday world in which we humans move, usually without any effort, represents a big challenge for robots. Technical perception systems are feed with…

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anthropomorphism Architectural Space-Game (ASG) Ars Electronica Benjamin Stangl Christoph Hubatschke Christoph Müller Clara Haider conference cultural differences cultural robotics Cultural Space-Model (CSM) DANCR Darja Stoeva Eva-Maria Kraft Helena Frijns Herber Könighofer HRI humanoid interview Kari Jormakka Laboria Cuboniks lecture machina Mark Coeckelbergh nao night of the robots OFAI Oliver Schürer pepper Performance prototyp research Robothacks robots Romeo Sandy Verhoeve Sebastian Michael social robot space-game Tanja Brandmayer Thomas A. Pichler Thomas Jelinek uncanny valley Versorgerin workshop

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