Many thanks to everybody involved! 1000+ people visited our event and 256 interactions summed up to the public experiment of the first prototype of our Space-game. Two TV teams had a look…
Category: Christoph Müller
The complexity and unpredictability of the everyday world in which we humans move, usually without any effort, represents a big challenge for robots. Technical perception systems feed space data in the form…
We got an invitation to contribute to the Viennese festival “ The Future of Demonstration; Vermögen“. H.A.U.S. is happy in collaborating with Laboria Cuboniks for performance, installation and workshop. Focusing on what we call…
Space-game, the first prototype at the European Robotics Week – Long Night of Robots when: Friday, 25th of November 2016, 4pm-12pm where: Gußhausstraße 30, 1040 Vienna Talk to robot Romeo.…
Space-Game Ziel ist ein Modell von Raum zu entwickeln, das Roboter und Künstliche Intelligenz in den Bedeutungskontext von uns Menschen involviert. Unser Ansatz dazu ist die reziproke Konstruktion von Raum…
The Human-Humanoid Space-Game The complexity and unpredictability of the everyday world in which we humans move, usually without any effort, represents a big challenge for robots. Technical perception systems are feed with…